@laby

Spring 1998
Vol 6 Issue 2

IN THIS ISSUE...

Technology and Change ... duh!

Some Thoughts on Change from Egypt

Creating Opportunities for Student Success

 Playing Out the Imagination's Wildest Scenarios...

Learn Today, Apply Tomorrow

Upcoming Events

Learning Styles

From Computer Bio Simulations...

Community College Assessment Library

SEE ALSO...
The Forum

Discussion

Maricopa Center for Learning and Instruction

The Labyrinth... Sharing Information on Learning Technologies

Playing out the Imagination's Wildest Scenarios: Engaging Learning Through the World Wide Web
Richard Effland, MCC

Introduction
The World Wide Web (Internet or just plain "Web") has burst upon the world over the past three years like no other technological invention that mankind has ever known. It has become the most engaging and innovative component of the information age. With its capacity to display and transfer two- and three-dimensional graphics, static or animated images and text, stereo sound, video, and virtual-reality walk-throughs, the Web is a compelling place to play out the imagination's wildest scenarios. The Web can be hard to browse, and frustrating when trying to find a particular piece of information, but it also can be fun, entertaining, personable, challenging, and educational. It has impacted the educational field as it has everything else with a ferociousness that has many educators wondering how to deal with this revolutionary development. I was an early adopter of the Internet yet am constantly amazed by the rapidity in which this technology has swept across our culture. This article is an attempt to share some personal insights into the evolution of the Web usage within the educational context of Anthropology at MCC.

Many educators are struggling to adapt to the true "information age" that has mushroomed with the advent of the Internet. Students are adapting at the same time and, in some regards, faster than many of us. It is easy to become intimidated by the changes and by the very fact that our students have become as well versed if not more so with the Internet and its creative powers. We now all look out at classrooms where more and more students have their own Web pages and use the Internet on a regular basis to obtain information and communicate globally.

The Web has changed in character since I first began to develop Web pages to assist instruction in Anthropology. While there has been a proliferation of information that is now available over the Web, the way one accesses that information has changed dramatically. Browsers are more powerful, search engines incredibly powerful, and multimedia is ever present. It is multimedia presentation of information that makes this environment a medium by which the "Nintendo generation" can feel more comfortable learning within. I believe it will become more of a standard means by which to access educational materials. One student summed up his reaction to the Web from his first exposure by saying that "This is worth two or three text books and is a lot more fun to use than any text book." The Web is clearly more engaging today as a multimedia experience. This makes the Web an exciting place to learn, yet we are only starting that multimedia evolution -- more will come in the next few years. So the real exciting potential is still ahead of us.

A Lesson Learned
Anthropology at MCC has had an emphasis on use of the technology for teaching and learning based upon our earlier use of hypermedia applications. Our conversion into a Web world has been rapid and extensive. There are now over 4,000 files in the Anthropology server area at MCC. All of these are designed to provide a basic knowledge for courses such as "Buried Cities and Lost Tribes," "Human Origins," "Southwest Indians," and "Introduction to Social and Cultural Anthropology." Dr. Shereen Lerner has teamed with me in developing strategies and materials for the Web. Teamwork in development has enhanced the effectiveness of the Web instructional base. We have tried a number of different approaches for development that have taught us several lessons in terms of what seems to work and not work relative to engaging students in a learning process.

In our own evolution, we have attempted to provide access to information that directs students to pertinent content materials available on the Web. Extensive course guides point to specific URLs that students can use in the learning process. This addresses the issue that "the Web can be hard to browse" by using a focused pursuit of information that is course responsive. Our "Buried Cities" course guide has won an educational award for its direction of learning.

Two years ago, we tackled a problem for our Social/Cultural Anthropology course. Basic principles and concepts of anthropological linguistics are part of this course. This has always been a particularly difficult subject to teach since the vast majority of students don't find it particularly interesting. Our approach was to couple a videotape about linguistics with a "probing" Web area. We hoped that through exposure to the video and follow-up on the Web that students would obtain a better appreciation of the subject. Several issues arose as we used this approach. The first is that the Web area is "text intensive" and still rather dry in terms of content. Perhaps more significantly, we found that students did not always have the capacity to hear the sounds or see video segments that were embedded in the program as a result of the configuration of computers on campus. Clearly, the biggest problem, at least on the surface, was access, but there is still an underlying issue of content-effective delivery. While this has improved with the evolution of more powerful browsers, we are still faced with a rather "dry" content base, which will ultimately limit the effectiveness of this application. It is simply too text-oriented without a real means to grab interest.

Two subsequent developments were designed with less text and more of a problem solving environment in an effort to engage students. Both our "Navajo-Hopi Explorations" and our "Southwest Archaeology" areas were developed with the shortcomings of the language application in mind. Both of these are more successful as learning tools. In a sense, our own imagination and creativity now limits restructuring of that language Web exercise. Yet it was a valuable lesson to learn despite the frustrations inherent in it.

Engaging Students
We learned that the delivery of information is critical for "engaging" students. The heart of the issue is to get students involved in the learning process. If design of the technology fails, students will fail to become part of the learning process. It is interesting to note that the visual qualities of page design alone can engage. I now call this the "Madonna Effect." During the fall semester, students read two selections and wrote a reflection on each. We found that the vast majority preferred one article. The students tended to write reflections suggesting the content of the other article was "not exciting." The interesting part is that the one liked most by students has a longer word count by about 35 to 40 percent. The readings were written by the same person -- Brian Fagan, who is an excellent writer. The article liked least should, in our opinion, have evoked a rather strong reaction, yet it did not. The primary factor that made these two readings different was that one had a colorful picture background and included a number of images. The other was rather plain, and lacked any images. We attribute the difference in student reaction to the visual quality differences. We would argue that color and visual effects play a major role in drawing student interest to a Web page thus engaging their learning. This is the "Madonna Effect." Given the way students are drawn to so much of the world through visual effects today, we need to design with this in mind. They have grown up with color and sound as a major part of their lives. The human brain simply seems to work better comprehending things with sight and sound engaged. When was the last time you saw a black-and-white television set? Web pages with color (and even better multimedia), therefore, should appeal to students since they conform to the visual stimuli that students are so use to on a day to day basis. This should not detract from the content but is merely a means to involve the students in the content. Sound will add even more to color.

Recently, one student was working with her Web assignment in our small departmental computer lab. She had a printed copy of the page which appeared on the computer screen. She was coming back, having printed the page a few days before, and was there to look at the page again since she felt something was missing. Her strategy for Web use was to look up the site and print a copy because she "did not have time to sit at a computer." This is the "Print and Walk" syndrome, as I call it. What she missed in not sitting at the computer and working through the information were animated images that contained valuable insights into solving the problems that were posed in the assignment. By having a static printed page from the "Print and Walk" strategy, the student lacked critical insights. This forced her to return to the computer. Statistics tell us that more than a page and a half of text is about the limits of what students will sit at a computer and read -- this doesn't consider what will happen if they encounter small text on that page! Therefore, we must recognize that students are prone to "Print and Walk." We really want students to sit and be "engaged," and the Web provides the means by which to do this, if we can work around the mental perception that, by printing the page, one can walk away and be finished faster. The issue is what happens to the engagement process when a student walks away. The technology is not "hooking" the student but is another means to information retrieval and nothing more. In this case, the student did return to be engaged, but many students did not, and this "Print and Walk" syndrome hindered the effectiveness of this exercise.

We believe that pages need to revolve text around a problem or set of problems. One of the recent Web pages that I have developed is entitled "The Land of Ur." It is a Web area devoted to Mesopotamia. Included on this page are a clickable image map, a timeline, a diagram of a Mesopotamian house, and links to various URLs regarding Mesopotamian history and mythology. Students are asked to interact with the map and define geographic references to the timeline stages. They are forced to use the computer as a means to solve the first of three problems. They can't walk away by simply printing the page. We have made that obvious to them. They are then led to ponder the implications of Mesopotamian culture over time and across cultures. For example, they are asked to consider the implications of the story of Gilgamesh and the Mesopotamian flood with Western Civilization. The text in this portion of the exercise is longer. We expect the student will print the page and work on this aspect of the problem at home.

The student is led to the initial "engagement" on the computer. The problem is set up by the way the page is designed. Only at the third and final stage can the student literally "print and walk." The page is relatively short, highly visual, interactive and engaging, and constructed around a definitive problem set related to a theme. The Web has become a tool for learning. Students are encouraged to engage in interactive activities in order to explore problems. Text is minimized for much of the activity set. The problems are formulated in a clear way that will enable the student (learner) to have to ponder the implications of what they are discovering in the process. The initial interactive element to the page is designed to grab the interest so that the rest of the learning process can occur anywhere -- the student is hooked on the problem through this design.

We have a similar Web area that probes the consequences of agriculture on human societies. A central question guides students to think about these consequences. The problem is set up by a walk-through of the agricultural revolution. This is a highly visual introduction with concise text. One other area is required to initiate the "thinking process" -- a powerful animated image of population expansion in the Washington D.C. and Baltimore area over the past 200 years. The student then can select any of seven different outlets to read about the problem of whether the advent of agriculture was a good or bad event in human history. Each article that can be read begs the question and raises specific issues. What is perhaps most interesting about this Web area is that to answer the question one has choices. There are different choices of readings. There is not a right or wrong response. However, a specific program is defined and students are given specific materials to interact with on the computer. There is a combination of the "Madonna Effect" -- visual dressing and multimedia power -- and problem orientation. Students are to use the computer with a clear learning objective in mind and with all its appealing power because of the design of the exercise.

An Evolution in Pedagogy -- Student/Faculty Synergy
It is clear there are quite a variety of approaches to Web development and use in Anthropology today. I wish to share one interesting case. Last fall, one instructor (from an unnamed institution) set up a Web page. This included links to three assignments. Each assignment required the students to prepare a "not to exceed" six-page paper and submit it in typed format. The Web pages served as a replacement for what traditionally would have been handouts. Information for the students to do their assignments was provided on a Web page as an alternative, but students were still required to do what can be considered as traditional "term paper" work. A new Web area was added for this course. This explores a prehistoric site from Peru. It involves multimedia to explore the site graphically. Students are asked to submit answers to three question in computer form input. The students are not able to see the areas on the server where the answers go; that is reserved apparently for the grader.

I use this example because it shows that the use of the Web for instruction is evolving. It appears, however, that the evolution can easily be restricted by the pedagogical framework in place. The use of electronic student input is not an open process, in this case, and it can't be until there is a critical shift in the pedagogy in the mind of the "teacher." At MCC, we have used form input Web Boards in a way that students are put into an authoring mode and placed in a more equal stance to the "teacher" in the learning process. Student responses have shown high quality input with fewer grammatical and spelling deficiencies than anticipated. Students are very aware that they are writing to the world. The Web, in this sense, becomes a problem solving platform and a means for dialogue between learners. Critical inquiry and thinking are enhanced through feedback as fellow learners engage with one another.

Students share that they are more able to think about a response and submit a thoughtful and thorough response in the open Web dialogue. This has even gone as far as students revealing that they might not have wanted to share their insights in a class discussion because the "idea was only half baked" at the time, and they were "unsure" if the response was "appropriate." Several students, who were normally extremely quiet in class, made contributions within the Internet discussion that led to numerous responses from fellow students. All of this is possible because of the relationship defined between "teacher" and "student."

The Future
I am currently looking at even more innovative means for making Web material directed toward problem solving, critical inquiry along with a more interactive and personal feel. The development is no longer aimed at simply providing information but providing that information as an experience or an activity. Clearly the concept of our "Exploratorium" and the "Activities Area" typifies this direction. These areas imply a capacity to stimulate intellectual curiosity for anyone interested in Anthropology.

We are working toward streaming audio and video through cooperative efforts of the MCC Center for Teaching and Learning. We are also looking at interactive exercises for helping students learn about race using Java script. These directions will enhance the engagement process for Web page usage. The CTL also provides leadership in the use WEBCT as well as other means for integrating Web materials into a consistent format for student interaction. This is an important feature of a coordinated distant learning program for the college.

Most importantly to me is the communication which takes place with my MCC colleagues in Anthropology. This communication is a positive direction which helps each of us to better under- stand the changing nature of technology in relation to teaching and learning.

The realm of global interaction for building cultural awareness is another avenue that we have developed. We are opening discussions with Wuyi University to begin an innovative project which helps our students in Anthropology work within a global community. This exciting new direction means that we will be able to have students in China write about Chinese culture, and Anthropology students here write about American culture. This interchange is a medium by which our students will learn about another culture in a personal way and at the same time have a real life anthropological experience. This active learning environment for our students should be a very rich one. It should stimulate learning and interest in Anthropology for a lifetime.

Our use of technology as a means of communication designed to push student thinking and writing skills is already ahead of the scale in terms of how others are using the Internet. Yet it can be taken further. Our dialogue with China is one way. We also are working in partnership with Paradise Valley colleagues to build a Web area devoted to the exploration of the cities' role in terms of social problem solving. This is an innovative partnership with a great deal of potential to link data bases with text information with interactive communication areas in an effort to probe at the issue of "homelessness." We are exploring means to visually communicate as well.

Our "Introduction to Archaeology" Web area is complete with one case study and more are planned. These will illustrate how Archaeology works and why it is important. They will be available as a lesson in Archaeology that can be used by almost any age group as a learning experience.

Our "Hominid Journey" Web area is a strong base which allows us to continue keeping pace with the dynamic and exciting scientific endeavor of finding human origins. If we can work out details with the Institute for Human Origins, we may find this area is a platform for the very latest in research findings. It too is designed as a public information area that can be used in the context of a course or simply for learning about human origins.

Education must focus on the fact that the Web is a compelling place to play out the imagination's wildest scenarios. Student created Web pages are emerging as an important part of the Web building process. Tools by which to make pages have evolved to make it easier to develop for the Web. One does not need programming anymore to make a contribution. I would encourage readers to explore what a group of MCC Honors students did at the following URL: http://www.mc.maricopa.edu/anthro/honors/index.html

What perhaps limits us as educators is our ability to face change and to feel free to unlock our own imagination and creativity. It is what I term the "framebreaking" mindset that provides the potential for exploration of what is possible with the educational use of the Web. Innovators provide a vision of what can be because they see beyond the "boxes" that confine our environment. This visionary mindset requires freedom to explore change. The operative concept is to "just do it" and if doesn't work, do something else. This is the force that will drive the evolutionary process by which the World Wide Web becomes a better platform for learning.

It is important to remember that some people accept change more readily than others. Those that accept change will be the heart of this evolutionary process. They are the ones who can share insights with others thereby building a more solid base. Only through greater collaboration in Anthropology at MCC have I reached greater depth in my own creative endeavors. This contribution in a collaborative sense is the most exciting part of the future for me personally because it will drive more and more exciting potential to enhance learning.

Visit the MCC Anthropology Web Site:
http://www.mc.maricopa.edu/anthro/