TAG | Developers Handbook |

I. Introduction

How to Use This Handbook/How it's Organized
The handbook is organized so that a "newbie" to the development process will be aided in helping them select the proper media for their support materials.

We suggest that all newbies go to the media selection guide BEFORE the attempt and development work. It is vital that you select that "right" media for both you and your project.

This handbook is also organized for the veteran developer so you can read the first page, decide what information that you need to access and flip to that section of the handbook.


It's not complete - it will be constantly updated
The handbook is being constantly updated, so please as your campus representative for the latest copy.

If the section of the handbook that you need is either not there, or hasn't been updated please call MCLI at 731-8300.


Who should Use It - What is it For
The individuals who should be using this handbook are the multimedia developers and development support team at your campus.

It is to help faculty make informed decisions regarding instructional support material for their coursework. Although the name implies multimedia, if you want information on video, overheads, and slides - that information will be available in this handbook.

Hopefully, if you use this handbook correctly - it will save you time, effort, and help you select the correct media for your support materials.


Current Issues and Articles
The area of computer and instructional technology is changing rapidly. Therefore, we think that you should have a working knowledge and understanding of the current issues that relate to this area.

We highly recommend these articles:

Soloman, Martin B.,"What's Wrong With Multimedia in Higher Education",18T.H.E. Journal, February 1994, 81-83.
Solomon compares higher education's ability to adapt to the future to how IBM in the 1980's ignored the changes in the world and got "blindsided" by the competition. He cites three "revolutions" in educational technology- television, microcomputer, and now multimedia and notes how the first two have "failed to change the nature or fundamental quality of higher education in the U.S." Solomon describes the problems with multimedia- the culture of higher education, financial costs, standards dilemma, multiple talents required, and time required. "Unless and until multimedia can reduce the cost of higher education, I do not beleive it will receive the needed investments."

Geoghagen, William H., "Stuck at the Barricades: Can Information Technology Really enter the Mainstream of Teaching and Learning?", AAHE Bulletin, September 1994, 13-17.
It's not a failure of technology, but how we go about using it. Geogehagen outlines the social and psychological differences between "early adopters" and "mainstream" faculty- a group separated by a chasm (based upon the earlier work of Geoffrey Moore and Everett Rogers). The author argues that the apporach used to motivate the early adopters is innapproriate for the mainstream, and that the "failure" of technology is more a saturation point of those 10% that make up the early adopters.

If you have any information that you feel should be shared with everyone and is NOT in the handbook, please call (or send the article) to MCLI at 731-8300.