Good luck,
Kelly Stewart
NewOrder Media
Link: NEWORDER
on pictureView
-- Lingo by Kelly Stewart, NewOrder Media, Nashville
global vMAGNIFICATION --set this initially to zero in your startMovie
put the clickOn into theSprite
puppetSprite theSprite, true
put the locH of sprite theSprite - the mouseH into offH
put the locV of sprite theSprite - the mouseV into offV
--The following repeat gives you the movement when the mouse is down.
--This first "if then" within the repeat checks for the mouse location so
--the user can't drag the sprite out of a custom-sized window.
--Change the numbers to fit your needs or just delete it entirely.
repeat while the mouseDown
if the mouseH < 22 or the mouseH > 401 or the mouseV < 106 or the mouseV > 481 then
set the cursor of sprite theSprite = 0
exit
end if
set the cursor of sprite theSprite = 1005 --grabber hand
set the locH of sprite theSprite = the mouseH + offH
set the locV of sprite theSprite = the mouseV + offV
updateStage
end repeat
set the cursor of sprite theSprite = 0
if the doubleclick = false then exit
set the stretch of sprite theSprite to true
if the optiondown and the doubleclick and vMAGNIFICATION > -4 then
--Can't reduce it more than 4 times.
set the cursor of sprite theSprite = 1007 --zoom out
set the height of sprite theSprite to (integer(.666667 * the height of sprite theSprite))
set the width of sprite theSprite to (integer(.666667 * the width of sprite theSprite))
set vMAGNIFICATION = vMAGNIFICATION - 1
updatestage
set the cursor of sprite theSprite = 0
exit
end if
if not the optiondown and vMAGNIFICATION < 4 then
--Can't magnify it more than 4 times.
set the cursor of sprite theSprite = 1006 --zoom in
set the height of sprite theSprite to (integer(1.5 * the height of sprite theSprite))
set the width of sprite theSprite to (integer(1.5 * the width of sprite theSprite))
set vMAGNIFICATION = vMAGNIFICATION + 1
updatestage
end if
set the cursor of sprite theSprite = 0
--Be sure to turn off all puppetsprites (set to false) later when you leave
--this area of your movie. Make "theSprite" global if you want to track the
--sprite number the user clicked on outside of this handler.
end pictureView