Behaviors

"Behaviors are a new feature in Director 6 that allow you to create or use pre-written functionalities that previously had to be constructed via smoke, mirrors, and voodoo magic of Lingo."

    s t a r t e r s
  1. Guidelines for Good Behavior
  2. Using an ancestor's UI in a behavior

    c o l l e c t i o n s

  3. a free set of behaviors from North Coast Interactive
  4. V12 (database Xtra) Behavior Library - with manuals!

    t o o l b o x

  5. Attaching Behaviors with Lingo
  6. behaviorFinder builds a list of numbers of the sprites with a given behavior attached
  7. Floats as Range Properties in getpropertydescriptionlist
  8. D7 Behavior Maker
  9. Roy Pardi's Behavior Writer simplifies the process of writing behaviors through ensuring that the description list for each behavior is properly formated.
  10. Behavior locker prevents other behaviors from adding themselves to the sprite's behavior set.
  11. Correct use of 'SpriteNum'

    e x a m p l e s

  12. Jim Andrews provides full demo and tutorial for Windows for Shockwave 1.0: Windows in a Window With Lingo for Director 8
  13. Behaviours for Autonomous Character Locomotion
  14. Rollover Switcher switches another sprite besides the one the mouse is over
  15. Brennan Young's rotating sprite behavior (Dir 6.5+) Mac [8k] ~~ Win [6k]
  16. Dials and Knobs Behavior
  17. Particle Animator
  18. A behavior that you can attatch to Flash sprites that makes them instantly editable
  19. Bounce Sprite inside a rect
  20. Collision Behavior
  21. set a custom cursor
  22. Cheap Rollover Behavior (for text Members)
  23. "Faux typing"-- streaming a message one char at a time to a field
  24. Zav's PopUp Menu Behavior
  25. SimpleSprite Mover-- pans a sprite across or up and down the stage, wraps around too
  26. Move a sprite at a "speed" left or right depending on where the mouseH / cursor is relative to the centerpoint of the stage.
  27. Exposing ancestor properties in behaviors
  28. Pauls Hertz's HyperText behaviors
  29. Tile Animator
  30. xray-lens behavior
  31. Chris Walcott's preloadNetThing Behavior
  32. Two behaviors meant to ease the use of QT, in Director 6.x or above.
  33. Randomosity: Pick a frame, any frame!
  34. Wait seconds for custom frame pauses