Behaviors
"Behaviors are a new feature in Director 6 that allow you to create or use pre-written functionalities that previously had to be constructed via smoke, mirrors, and voodoo magic of Lingo."
s t a r t e r s
- Guidelines for Good Behavior
- Using an ancestor's UI in a behavior
c o l l e c t i o n s
- a free set of behaviors from North Coast Interactive
- V12 (database Xtra) Behavior Library - with manuals!
t o o l b o x
- Attaching Behaviors with Lingo
- behaviorFinder builds a list of numbers of the sprites with a given behavior attached
- Floats as Range Properties in getpropertydescriptionlist
- D7 Behavior Maker
- Roy Pardi's Behavior Writer simplifies the process of writing behaviors through ensuring that the description list for each behavior is properly formated.
- Behavior locker prevents other behaviors from adding themselves to the sprite's behavior set.
- Correct use of 'SpriteNum'
e x a m p l e s
- Jim Andrews provides full demo and tutorial for Windows for Shockwave 1.0: Windows in a Window With Lingo for Director 8
- Behaviours for Autonomous Character Locomotion
- Rollover Switcher switches another sprite besides the one the mouse is over
- Brennan Young's rotating sprite behavior (Dir 6.5+) Mac [8k] ~~ Win [6k]
- Dials and Knobs Behavior
- Particle Animator
- A behavior that you can attatch to Flash sprites that makes them instantly editable
- Bounce Sprite inside a rect
- Collision Behavior
- set a custom cursor
- Cheap Rollover Behavior (for text Members)
- "Faux typing"-- streaming a message one char at a time to a field
- Zav's PopUp Menu Behavior
- SimpleSprite Mover-- pans a sprite across or up and down the stage, wraps around too
- Move a sprite at a "speed" left or right depending on where the mouseH / cursor is relative to the centerpoint of the stage.
- Exposing ancestor properties in behaviors
- Pauls Hertz's HyperText behaviors
- Tile Animator
- xray-lens behavior
- Chris Walcott's preloadNetThing Behavior
- Two behaviors meant to ease the use of QT, in Director 6.x or above.
- Randomosity: Pick a frame, any frame!
- Wait seconds for custom frame pauses