Date: Fri Dec 11 04:23:02 MST 1998 From: John Rafferty <john.raffery@realdeisgn.co.uk> Subject: Correct use of 'Sprite Num'I am sure ya all know the correct way to use the SpriteNum of property but I see so many examples where people set a property like Channelnum to the number of the current sprite.
Now whilst knowing there are reasons why you might want to do this (i.e. changing the affected channel during runtime) please be aware that SpriteNum is a property that can be used straight away. The snag is you must make sure you initialise it, as in 'Property SpriteNum', otherwise it does not work unless you type 'the SpriteNum of me'.