Date: Fri, 23 Feb 1996 19:13:12 -0800 From: Miles Lightwood <miles@RHYTHM.COM> Subject: Re: Filling empty cast cells as runtime >I want to create a indeterminant number of cast members at runtime from >scratch. That means that I have an empty cell in the Cast window - lets >call it number 15. >I want to give it a name, a castType, a content and some other things as >well. I would like to do all of this with a projector or, worst case, in a >shared cast. I can't figure out how to get the process started. Attempting >to set the castType, putting something in it, giving it a name, all fail. >Any ideas?The castType of cast property cannot be set. The workaround is to have sample cast members of all castTypes that you duplicate programatically. Here's a sample routine that uses a prop list of these. Fill in the cast numbers for each "sample cast" value before using.
on CreateCast typeOfCast, newCastName set errStruct = [] set castList = [#digitalVideo:"sample dv cast", #bitmap: "sample bitmap cast", #button:"sample button cast" ,#filmLoop:"sample film loop cast", #movie:"sample director movie cast", #palette:"sample palette cast", #picture:"sample picture cast", #script:"sample script cast", #shape:"sample shape cast", #sound:"sample sound cast",#text:"sample text cast"] if voidP(typeOfCast) then set typeOfCast = #button if voidP(newCastName) then set newCastName = "Please name me" if NOT symbolP(typeOfCast) then add(errStruct,"not symbol") if NOT stringP(newCastName) then add(errStruct,"not string") if count(errStruct) > 0 then return errStruct set newCast = findEmpty(cast the number of castmembers) duplicate(cast getAProp(castList,typeOfCast), newCast) set the name of cast newCast = newCastName end CreateCastCalling examples:
CreateCast(the castType of cast (the castNum of sprite 4), "I'm new") CreateCast(#button, "I'm new") CreateCast(the castType of cast 12, "I'm new") CreateCast()
It's not bullet-proof, but it'll get you started.