Date: Fri, 30 May 1997 18:01:54 -0700 From: David CalapriceThere's a little known feature in Director 5 (and 6) that lets you do this. It's not well-known because, well, it kind of went into D5 after we completed the D5 doc. But it should be in the D6 doc.Subject: Re: How to find out on which Sprite a cast member is placed ?
Bring up the cast window and select the cast member that you want to find in the score. With the cast window still active, choose "Find Selection" from the Edit menu (command-H). Beginning with the current score selection, the score will be searched for the selected cast member. If found, it'll be selected in the score and the score will be scrolled to view the selection. If not found, it'll beep. Director will automatically wrap-around to the beginning of the score if need be. The score is searched in frame-significant order (all of the channels in a frame are searched, then it progresses to the next frame).
Use Find Again (cmd-option-F) to find the next occurrence of the cast member in the score. So, you can just keep hitting cmd-option-F after the initial Find Selection to cycle through all of the cells in the score that contain the cast member of interest.
Tip: this works with multiple cast member selections in the cast window too. If multiple cast members are selected, Director finds the next occurrence of any of the selected cast members.
Tip: works from the Score window too. You can select a cell (or region of cells) in the score and choose Find Selection with the score window active. This will find the next occurrence of any of cells in the score that contain the same cast member(s) as the selected cell(s).
Also: you can also use Lingo to scan the score programatically if that's what you're after.