Date: Mon, 7 Nov 1994 18:26:06 -0600 From: Matthew Caldwell <sexkittn@BURN.DEMON.CO.UK> Subject: Re: "Signing" a documentThe trouble with using trails and a sot is that the screen doesn't update often enough to get more than a spray of dots, certainly not a clear enough line to sign your name with. Here's a variation which gets around this problem:
The following goes in a movie script. Sprite 2 here contains a basic 1-pixel tools palette line and is offstage as the movie begins
on startMovie
puppetSprite 2, true
set the trails of sprite 2 = true
end startMovie
on drawLine v1, h1, v2, h2
-- check for horizontal or vertical lines and make
-- them 1 pixel wide
if v1 = v2 then set v1 = v1 + 1
if h1 = h2 then set h1 = h1 + 1
-- check direction of line and set endpoints
-- and type appropriately
if v1 > v2 then
if h1 > h2 then
spriteBox 2, h2, v2, h1, v1
set the type of sprite 2 = 5
else
spriteBox 2, h1, v2, h2, v1
set the type of sprite 2 = 6
end if
else
if h1 > h2 then
spritebox 2, h2, v1, h1, v2
set the type of sprite 2 = 6
else
spritebox 2, h1, v1, h2, v2
set the type of sprite 2 = 5
end if
end if
-- show it
updateStage
end drawLine
Sprite 1 is just an invisible rectangle to act as the "paper" and its script goes like this:
on mouseDown
set oldV = the mouseV
set oldH = the mouseH
repeat while the mouseDown
set newV = the mouseV
set newH = the mouseH
drawLine(oldV, oldH, newV, newH)
set oldV = newV
set oldH = newH
end repeat
end mouseDown
As you can see, the idea is that instead of just getting a dot each time
you update the mouse position, you draw a line from the old mouse position
to the current one.
____ \ / Matthew Caldwell <sexkittn@burn.demon.co.uk> \/ Who's that woman? I know her well, all decked out head to toe...