Date: Wed, 19 Jul 1995 05:52:27 GMT From: "Glenn M. Picher" <gplists@IBM.NET> Subject: Re: Playing two castmember sounds at the same time? >I can play a sound file at the same time that I play castmember sounds >(beeps, burps, etc.). However, I can't get two castmembers to play at the >same time.
Works for me.
Lingo's "sound playfile" lets you specify which sound channel to use to play the file-- higher than the score window's channel 1 or 2. But "puppetsound" only replaces the sound in sound channel 1.
You can get 2 sound castmembers to play at once by having one set into sound channel 2 and the other either set or puppeted into channel 1.
Also, don't forget puppetsound requires a moving playback head, if only "go to the frame" in the exitFrame handler. Both puppetsound and sound playfile require updatestage.