Playing Two Sounds at Once

Date:    Wed, 19 Jul 1995 05:52:27 GMT
From:    "Glenn M. Picher" <gplists@IBM.NET>
Subject: Re: Playing two castmember sounds at the same time?

>I can play a sound file at the same time that I play castmember sounds
>(beeps, burps, etc.).  However, I can't get two castmembers to play at the
>same time.

Works for me.

Lingo's "sound playfile" lets you specify which sound channel to use to play the file-- higher than the score window's channel 1 or 2. But "puppetsound" only replaces the sound in sound channel 1.

You can get 2 sound castmembers to play at once by having one set into sound channel 2 and the other either set or puppeted into channel 1.

Also, don't forget puppetsound requires a moving playback head, if only "go to the frame" in the exitFrame handler. Both puppetsound and sound playfile require updatestage.