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Ocotillo Retreat 2004... A New Ocotillo for an Agile Maricopa:
Diana Oblinger's presentation and references

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Keynote Presentation

May 18, 2004, 8:00am - 3:30pm, Desert Botanical Garden

The Paradox of Agility and Stability

Watch and listen to this Macromedia Breeze version of the presentation with audio recorded from Diana Oblinger's May 18 keynote address. This version will play back as streaming Flash with audio plus live hyperlinks for references mentioned. If you prefer the plain PowerPoint, see below.

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The Paradox of Agility and Stability
Diana Oblinger
Notes from PowerPoint Presentation
PowerPoint file: oblinger_may04.ppt [2.2 Mb PPT]

References Mentioned in Presentation

Robert Beichner and Jeffery Saul. 2003. Introduction to the SCALE-UP (Student-Centered Activities for Large Enrollment Undergraduate Programs) Project. http://www.ncsu.edu/per/Articles?Varenna_SCALEUP_Paper.pdf.

Ron Bleed. January/February 2001. "A Hybrid Campus for the New Millennium." EDUCAUSE Review 36 (1): 17-24. http://www.educause.edu/pub/er/erm01/erm011w.html.

Gary Brown, Steve Ehrmann, Joan Lippincott and Vicki Suter. 2004. Transformative Assessment. http://www.educause.edu/asp/doclib/abstract.asp?ID=NLI0307.

Orville Chapman and Michael Fiore. 2001. The White Paper: A Description of CPR. http://cpr.molsci.ucla.edu/cpr/resources/documents/misc/CPR_White_Paper.pdf.

Shafeen Charania. 2003. Realizing the potential of information technology. Unpublished. Also, Agility: IT impact on business performance. Gartner study. January 2003.

Donovan, Bransford and Pellegrino, Eds. How People Learn: Bridging Research and Practice. National Research Council. National Academy Press. 1999. (Also available at http://books.nap.edu/books/0309065364/html/18.html#pagetop).

Peter Grunwald. September 23-24, 2003. Key technology trends: Excepts from new survey research findings. Exploring the Digital Generation. Educational Technology, US Department of Education.

Gary Hamel & Liisa Valikangas. September 2003. The quest for resilience. Harvard Business Review. http://harvardbusinessonline.hbsp.harvard.edu/b01/en/common
/item_detail.jhtml?id=R0309C
.

Kati Haycock. 2003. Education Trust. http://www2.edtrust.org/edtrust/.

Steve Jones. (2003). Let the games begin: Gaming technology and entertainment among college students. Retrieved July 8, 2003 from, http://www.pewinternet.org/reports/toc.asp?Report=93.

George D. Kuh, Katie Branch Douglas, Jon P. Lund and Jackie Gamin-Gyurnek. 1994. Student Learning Outside the Classroom. ASHE-ERIC Higher Education Report No. 8. Washington, DC. The George Washington University, School of Education and Human Development. http://www.ericfacility.net/databases/ERIC_Digests/ed394443.html.

Jeff Kupperman. October 2003. Personal communication. For information on the Arab-Israeli Conflict see http://government.soe.umich.edu/newsics/aic.lasso.

Amanda Lenhart, Maya Simon, Mike Graziano. September 2001. The Internet and Education: Findings of the Pew Internet and American Life Project. http://www.pewinternet.org/.

Richard Light. 2001. Making the Most of College. Harvard University Press. http://www.hup.harvard.edu/catalog/LIGMAK.html.

Susan Metros, Lorcase Dempsey, Kathie Sigler and Kay Chitwood. 2003. An ontology for learning objects. http://www.educause.edu/asp/doclib/abstract.asp?ID=NLI0335.

National Research Council. 1999. How People Learn: Bridging Research and Practice. http://www.nap.edu/catalog/9457.html.

National Center for Education Statistics (NCES). 2003. Descriptive summary of 1995-96 beginning postsecondary students: six years later. http://nces.ed.gov/das/epubs/2003151/index.asp.

National Center for Education Statistics (NCES). 2002. The Condition of Education 2002. http://nces.ed.gov/pubsearch/pubsinfo.asp?puid=200225.

National Center for Education Statistics (NCES). August 2002. Teaching Undergraduates in U.S. Postsecondary Institutions: Fall 1998. http://nces.ed.gov/pubs2002/2002209.pdf.

National Survey of Student Engagement. 2002. 2002 Overview. http://www.indiana.edu/~nsse/html/overview_2002.htm.

Marc Prensky. 2003. Digital Game Based Learning. http://www.twitchspeed.com/site/cases.html.

Arthur Sanderson. 2004. Personal (email) communication.

Tammy Savage. 2003. Microsoft internal communication.

Squire & Klopfer reference is personal communication. For a useful article see Kurt Squire and Henry Jenkins. 2003. Harnessing the Power of Games in Education. The manuscript should be published soon.

Sternberg, Robert. (1996). Successful Intelligence. New York: Simon and Schuster. http://www.amazon.com/exec/obidos/tg/detail/-/0452279062?v=glance.

 

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