Gadget
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| The Software |
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| Title: | Gadget | Copyright date: | 1994 |
| Publisher: | Synergy, Inc. | Cost | $62.99 |
| Computer: | Mac | Requirements: | QuickTime 1.6.1, Virtual memory, 256-color monitor, 4 + MB memory |
| Distribution: | CD-Rom (1) | ||
| The Reviewer |
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| Name: | Lisa K. Miller | college: | Paradise Valley Community College |
| Date: | June 8, 1995 | Discipline(s) taught: | Library; Integrated Studies |
| Evaluating the Computer
Game |
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| STATEMENT | RATING | ||||
| Excellent | Good | Fair | Poor | N/A | |
|---|---|---|---|---|---|
| 1. The directions for the program are: | X | ||||
| 2. The program's screen design was: | X | ||||
| 3. The ease of use of this program was: | X | ||||
| 4. Help provided within this program was: | X | ||||
| 5. The degree to which the content was up to date was: | X | ||||
| 6. The degree to which the program represented the diversity of our student population was: | X | ||||
| 7. On the whole, the program was: | X | COMMENTS
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| Evaluating the Instructor
Materials Instructor materials not available with this game. |
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Evaluating the Program as a Tool for Teaching and Learning
Critical thinking and critical evaluation of sources are taught in Capstone. This sort of a game, which introduces bits of information from various sources, could be used to illustrate the 'consider the source' concept, as well as problem-solving in a research project.
The simulation was somewhat realistic - great graphics, but not a reflection of real problems/lives. As a fantasy vehicle, however, it does a nice job of integrating intellectual skills with fun.
Course content was very limited. Amount of time it would take to actually finish the game, then to process what was learned in class.
Yes - it has potential for applications in critical reading and logic exercises. A lot of time would need to be spent by the professor beforehand to design a very structured task using the game.