Software for Learning | Games and Simulations | Introduction |
Learning Activities for Hidden Agenda

After reviewing each software package, we asked the evaluators to design a learning activity that uses Hidden Agenda.


Learning Ideas by Stan Murray

I must admit that answering this 'homework' assignment was difficult. Frankly, I do not see any beneficial use of this program. Hidden Agenda as a learning activity for the subjects and students that I teach, i.e., legal research.

If the program required the player to apply the fictitious country's laws, adjudicate disputes, or draft legislation then I could see substantial use and benefit in my classroom situation.

This would be one of the major suggestions I would make to the programmers about modifying their game.

In any event, although this is stretching, I could see the program as helpful in problem solving through group effort and consultation. Students could learn that you cannot be an expert on everything. Assistance from consulting with experts and specialists in the particular is of dispute could result in satisfactory and positive alternatives to a conflict situation. However, this would be a general benefit that perhaps would apply to all classroom participants and not specifically to any particular discipline.

[go to Stan Murray's review]

Learning Ideas by C. Leon Button

I would assign each student in the class to play the game independently at least twice to become familiar with the game. Next, I would put the students into small groups of 3 to 4 students and have them discuss their experience with the game and what they think are the keys to success. I would then have the team play the game one more time, but this time making decisions as a team. Following this last iteration of game playing, I would have the teams prepare a written report that addressed the following questions:

  1. How did your results as a team compare with the results you obtained individually? Why are they different?
  2. Why do you think Latin American governments have tended to be short lived and unstable?
  3. What would be necessary for this turnover of governments to end and for more stability to exist?
  4. Are businesses that operate in Latin America more likely to be successful in a democratic or autocratic form of government? Why?
  5. What decisions do businesses face when deciding to enter/operate in a third world country such as Chimerica?
  6. How has this game helped you appreciate the challenge of doing business internationally?
I would use this exercise in Introduction to Business and Introduction to International Business classes.
[go to C. Leon Button's review]

Learning Ideas by Alan Z. Gaugert

I believe this would be an excellent tool for my World Geography course.

I would use it in the following way:

  1. Assign the students to run the game one time - the goal would be to:
    1. To give the student an idea of what decisions/challenges are faced.
    2. Highlight the differing desires/wants/needs of each element in the country.
    3. Learn that their are no perfect solutions; someone will not be satisfied.
    4. Need to balance social/military spending.
    5. Learn that information usually has a twist to it -- spin doctoring!
  2. Run the game a second time with the goals being:
    1. Learn from our leadership mistakes.
    2. Discuss why changes occurred.
    3. What could improve performance in subsequent attempts?
  3. Have the students share their results.
    1. Compare philosophy/driving desires.
    2. How well does the game imitate life.
    3. Use new knowledge to make assessments of situations in other areas of the world. What changes could/should be made! How likely are these changes to be made based on the current political situation?
  4. Play as a team. See if results improve with your cabinet!
[go to Alan Z. Gaugert's review]

Learning Ideas by Jesse Chanley

This exercise would follow lecture and reading material discussing and comparing the political and economic development of all Central American countries from 1950-1990.

After the historical survey, students would be introduced to 'Hidden Agenda' and instructed to play at least one full game. The following questions would be given to the students before they begin playing the game. The students would be encouraged to take notes during the game to assist with their responses to the questions.

  1. 'Chimerica', the fictional country in Hidden Agenda, is described as a composite of characteristics of the actual countries of Central America. Based upon your knowledge of the region, which of the real Central American countries is most like Chimerica? Discuss specific features of the game which support your choice, e.g., similar political parties, similar historical figures, and/or key events. The response to this question should require three to five typewritten pages.
  2. Briefly explain why you did not choose the other six countries in response to question one. This should require one or two paragraphs for each country.
[go to Jesse Chanley's review]

Learning Ideas by Larry Woodward

Class: ECN 111 Macroeconomics Principles
Timing (sequence): 75 minute classes; students already in 4-5 person groups.

About halfway into semester, we begin to practice applying basic economics theories and concepts into real-life situations.

Class 1: Introduction game explain points to be earned by each group - probably dependent upon length of political survival, or some commonly agreed upon 'quality of life' measures available in the game. Competitive nature--longest--serving presidency yields most points --maximum equal to maybe 1 exam (of 5 for the semester), or 10% of final grade. Free trials & demonstrations to all classes. Game/points start next day. Summarize decisions on annual basis. Explain (with emphasis on economic aspects) and defend decisions with economic analysis learned in class (or textbook/newspaper, etc.).

Class 2-6: Each group schedules time to visit computer lab, play game, keep notes (on each annual report). No class time - all out-of-class time, scheduled by student groups.

Class 7-8: Half (or so) of class devoted to group presentation of annual reports 'of the President.Õ Class discussion and evaluation.

[go to Larry Woodward's review]