Software for Learning | Games and Simulations | Introduction |
Learning Activities for Cosmology of Kyoto

After reviewing each software package, we asked the evaluators to design a learning activity that uses Cosmology of Kyoto.


Learning Ideas by Mary Long

Objective: Materials needed:

Directions for students who have been organized into teams:
Follow the directions and begin to play the game. After you have wandered awhile, check your location and print a copy of the map of the territory. Use the map to keep track of your movements by placing numbers on the map and referencing what happened on a piece of paper. You need not list all information but only that which you believe will be important to share with others on your team. You may want to note:

Save your game and return to it over the next week. Make copies of your notes and pass them on to your teammates.

At the end of the week, meet with your teammates and prepare a presentation on what you learned about the world in which the game is set. What were their metaphysical and religious beliefs?

[go to Mary Long's review]


Learning Ideas by Steve Meredith

In reviewing the game, I believe that we could use it in TCM 114 'Audio for TV and Video' as an example of sound effects and music integration. It also made substantial use of MIDI for music looping; this would be an interesting topic for our MTC 191, MTC 195 classes that use electronic music for part of the curriculum. These latter classes would also be interested in what it takes to create or design a CD-ROM and the music and sound effects for them.
[go to Steve Meredith's review]


Learning Ideas by Tamaye Csyionie

This game, treating a period extending from the 8th to the 12th century in Japanese history, seems to have a limited and indirect usefulness to the group of students I teach. The primary goal of my students is to acquire a certain level of proficiency in modern Japanese language, yet the digitized sound of this game copies the speech mannerism of the people who lived during the Heian period. Its use, however would enhance the students awareness of the differences between the Japanese culture of the Heian Period and their own.

I would simply ask the class to play the simulation game for an hour, followed by a discussion session encouraging each to narrate her/his adventures as a Heian person and to describe her/his own reactions as a late Twentieth-Century person.

[go to Tamaye Csyionie's review]