Myst
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| The Software |
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| Title: | Myst | Copyright date: | 1994 |
| Publisher: | Cyan | Cost | $49.95 |
| Computer: | Windows Mac | Requirements: |
Windows: IBM/Tandy Computer, 386 DX 33 Mhz or higher, 4 MB of RAM,
Windows 3.1, Super VGA Graphics Card (640x480,256 Colors), MAC compliant sound
card, mouse, 4 MB of free Hard Disk, CD-ROM drive Mac: 256 Color Macintosh, 4 MB of RAM, System 7.0.1 or higher, QuickTime 1.6 & Sound Manager 3.0 + 3 MB of hard disk space |
| Distribution: | CD-ROM (1) | ||
| The Reviewer |
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| Name: | David Raffaelle | college: | Glendale Community College |
| Date: | April 4, 1995 | Discipline(s) taught: | Physics, Physical Science |
| Evaluating the Computer Game |
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| STATEMENT | RATING | ||||
| Excellent | Good | Fair | Poor | N/A | |
|---|---|---|---|---|---|
| 1. The directions for the program are: | X | ||||
| 2. The program's screen design was: | X | ||||
| 3. The ease of use of this program was: | X | ||||
| 4. Help provided within this program was: | X | ||||
| 5. The degree to which the content was up to date was: | X | ||||
| 6. The degree to which the program represented the diversity of our student population was: | X | ||||
| 7. On the whole, the program was: | X | COMMENTS The directions were minimal but good. Again, the content was minimal but that's the point. Re: (#6) very hard to judge, probably poor.
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| Evaluating the Instructor
Materials Instructor materials not available with this game. |
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Evaluating the Program as a Tool for Teaching and Learning
I did not have enough time to get into details of the program. I had no immediate applications that I can think of in college physics.
To develop overall logic and reasoning skills. Practice information gathering - note taking from a source other than a lecturer, where information is sometimes 'spoon-fed' to students.
Very enjoyable environment, but learning was minimal.
The time I spent - 3 hours - merely exploring the island. I could easily see students requiring 10 - 20 hours to solve some of the island's puzzles.
Probably not, because of the time factor. Giving students clues to lessen time required would ruin the purpose of the game.