SimHealth
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About SimHealth /
Learning Activities /
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| The Software |
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| Title: | SimHealth | Copyright date: | 1993 |
| Publisher: | Maxis | Cost | $89.95 |
| Computer: | DOS | Requirements: | IBM 386 & above; 100% compatibles; MS-Dos 3.1 or above; 4 MB RAM; hard disk; Mouse; VGA Monitor |
| Distribution: | Floppy Disks (2) | ||
| The Reviewer |
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| Name: | Cathee Tankersley | college: | Phoenix College |
| Date: | May 17, 1995 | Discipline(s) taught: | Health Professions/Orientation to EKE,EEG,PLB,PCT |
| Evaluating the Computer Game |
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| STATEMENT | RATING | ||||
| Excellent | Good | Fair | Poor | N/A | |
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| 1. The directions for the program are: | X | ||||
| 2. The program's screen design was: | X | ||||
| 3. The ease of use of this program was: | X | ||||
| 4. Help provided within this program was: | X | ||||
| 5. The degree to which the content was up to date was: | X | ||||
| 6. The degree to which the program represented the diversity of our student population was: | X | ||||
| 7. On the whole, the program was: | X | COMMENTS |
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| Evaluating the Instructor
Materials Instructor materials not available with this game. |
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Evaluating the Program as a Tool for Teaching and Learning
I would divide the class into groups and have them work as teams and after preliminary introduction to terms and ideas - have them compete against each other - would cap a unit offered in orientation very nicely.
I see it used in health care classes, especially orientation, management, etc. Even ethics classes, perhaps, but other disciplines ... I don't know.
The simulations were a good addition to lecture and discussions currently used. Really liked seeing results of decisions reflected in polls and budgets
The lack of general health care terms and understanding by students in their classes.
Because it can be used to enhance students understanding of the 'impact of decisions.' Very good in teaching outcomes and results of process and thinking.
I like this idea ... I especially like the values clarification although I don't see them as in as much conflict as depicted in the program. I like the idea of chips=power, because as I played I discovered my altruistic ideas do not buy chips and consequently, cannot be enacted in a lot of cases. Good lesson!! This program would teach my students several good lessons - but the stronger, more well-read students would have to lead and help the others.